AI Insights · Timothy · October 2021
Top 5 Low Poly Games on Android in South Africa Q3 2021
In Q3 2021, the top low poly games on Android in South Africa showcased varying trends in downloads, revenue, and active users. Discover the performance insights from Sensor Tower.
Throughout Q3 2021, the top low poly games on Android in South Africa exhibited diverse trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these games, with data sourced from Sensor Tower.
Roblox from Roblox Corporation saw a steady weekly revenue, peaking at around $46.5K in early July. Weekly downloads fluctuated slightly, reaching a high of approximately 12.3K in the first week of July and closing the quarter at nearly 11.8K. The game maintained a robust weekly active user base, starting at about 268.8K and ending Q3 with around 300.4K active users.
Spider Hero: Superhero Fighter, published by Superhero Academy, experienced significant growth in weekly downloads, peaking at 13.6K in late August. Revenue showed a marked increase towards the end of the quarter, hitting a high of approximately $82 in the third week of September. Active users also surged, starting at around 8.1K and reaching a peak of 26.3K by the end of August.
Riding Extreme 3D from playducky.com had a mixed performance. Weekly downloads started strong at 16.2K in late June but saw a decline, dropping to around 1.7K by the end of September. Despite this, weekly active users remained relatively stable, with a high of 23.4K in early July and ending the quarter at approximately 5.7K. Revenue remained modest, peaking at $25 in the first week of August.
Agent Action - Spy Shooter by SayGames Ltd saw its highest weekly downloads of about 4.7K in mid-July. Revenue was minimal, with a brief peak at $11 in late June and another small increase to $8 by the end of September. Weekly active users began at around 8.1K, peaking at 9.5K in mid-July, and ending the quarter with roughly 6.5K active users.
Dude Theft Wars FPS Open world from Poxel Studios Games showed a consistent performance in weekly downloads, starting at around 2K in late June and experiencing a slight decline to approximately 1.4K by the end of September. Revenue saw a notable increase towards the end of the quarter, peaking at $47 in the final week of September. Active users started at about 8K, peaking at 9.4K in mid-July, and closing the quarter at around 6.5K.
For more detailed insights and data, visit Sensor Tower.